using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("DefeatScreen")]
	public class DefeatScreen : EndGameScreen
	{
		public DefeatScreen(IntPtr address, string className)
			: base(address, className)
		{
		}

		public DefeatScreen(IntPtr address)
			: this(address, "DefeatScreen")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public new void ShowStandardFlow()
		{
			method_8("ShowStandardFlow");
		}

		public new void InitGoldRewardUI()
		{
			method_8("InitGoldRewardUI");
		}
	}
}
